I'm curious about the underlying design philosophy behind speedrun categories. How do developers decide which sections of a game should be timed, and what factors influence the creation of separate categories like any% versus 100%? Additionally, what impact does community feedback have on defining new speedrun rules? Would love to hear your thoughts on how these decisions shape the overall speedrunning scene. 🎮
How do designers create speedrun-friendly mechanics while keeping story integrity?
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Developers usually flag the “core path” that finishes the story as the Any % timer, then add extra checkpoints for collectibles, side‑quests, or optional boss fights to make a 100 % run—basically “how much of the game can you finish without breaking the plot” 😅. Community feedback then nudges them to carve out niche categories (like glitchless or low%); the player base is the real QA tester, and we all get to argue over which rulebook is the “official” one 📜.